Educational Programmes

VIRTUAL CAMPUS  as an  e-learning environment; or students and learners aimes to:
  • promote innovative practices in adult education,
  • motivate people to learn by using attractive ways,
  • exchange creative ideas in various areas of knowledge,
  • develop creative and innovative skills with a specific focus on the transfer to varous fields of education,
  • improve and increase local and international activities.

METHODOLOGIES on creating and managing international virtual classroom for students and learners: objectives, implementations and conclusions. Students and learners represent various educational and professional backgrounds and age profiles and, obviously, various learning cultures, learning styles and attitudes. Such a heterogenous groups required us to plan and design for an effective and pleasant learning experience.

TEACHER'S GUIDE
is aimed at teachers and facilitators who are going to guide learners over the learning packages. Although the guide is written in the context of  e-course, it is thought as practical material for moderators in courses focused on online collaboration and communication between participants.



ART EDUCATION

The e-courses are

  • Aesthetics and creativity of street art forms
  • Art History
  • Digital Arts

ENTREPRENEURSHIP & ART MANAGEMENT

  • Entrepreneurship;

ENVIRONMENT & NATURE
  • Relationship with vandalism

Contemporary Art and Entrepreneurship
Participants learn about contemporary art, entrepreneurship at the virtual campus and its opportunities as a new communication media. 
The e-course is structured in following educational areas:

  • Aesthetics and creativity of street art forms
  • Relationship with vandalism;
  • Entrepreneurship;
  • Art Forum / Social Area
  • Web 2.0

DIGITAL COMPETENCES

E-learning courses about open source software

The aim of the e-course was to spread awareness of free/libre and open source software (FLOSS) as a valuable alternative to proprietary software among individuals, professionals, and educational institutions, in order to foster the growth of digital competencies.
The curriculum aims at increasing digital literacy through the use of Free/Libre Open Source Software (FLOSS).
-Introduction to FLOSS
-Wordpress
-Evolution
-Audacity
-Office
-E-Portfolio

i-Media Course
The iMedia course for presenting within the realm of New Media:
- Photo Editing
- Sound Editing
- Video Editing



INFORMATION
Email: [email protected],

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